Feel the adventuring wind in your hair! Feel your adventuring blood, pumping through your veins. Put down that plastic rockband guitar, grab some sort of plastic beard or something and clean out your inventory. You are a professional adventurer. You are a hero. You are me.
Step into the shoes of famous adventurer, me (Duzz), and into the bare feet of my co-adventurer Tim, as we venture across the eastern suburbs of Melbourne, Australia, seeking truth, enlightenment, pancakes and an end to the sinister machinations of Dark Fool's evil twin.
This was to be my magnum opus, 5 years in the making, bigger and better in every way than the prequel, starring me... pretty much the perfect game. I never got around to recording the dialog, so you have to read through everything and do silly voices in your head. Still... it's starring me, so... the perfect game.
You don't need to have played the first Duzz Quest to know what's going on. In fact I'd advise you to skip the first game in favour of this one. The only things that you need to know are: I'm Duzz, and I'm awesome. Tim is my sidekick who helps me out on adventures. And Dark Fool is the baddie that died at the end of the last game.